Post by HorusRe/Bila'reu on May 2, 2011 19:40:40 GMT -5
The Txampay'awkx Clan
Current Olo'eyktan: Sempul'tsyal
Current Tsahìk: Zera'que
General Information:
The Txampay'awkx is but one of several clans that reside along the Eastern Sea, and these are relatively stationary clans that subsist off the bounty of the great sea. The People that call this clan their family at not prone to nomadic behavior, they have made a permanent residence and they are not want to leave.
Ikran riders are the norm, as virtually all members of the clan are riders of a breed of the Mountain Banshee, and the clan does not mount (or even possess) Pa’li (dire horse); however some are known to mount and ride a deadly sea beast called the Tlqsaytan (deep devil) and they are the only known clan that practices this form of tsaheylu.
To a lesser degree the clan is also known to be experienced canoe and kyak users, and they are actually talented shipwrights and sailors; they simply do not set out to sail the deadly sea very often, but they have the skill to craft large/open-sea sailing vessels and the experience to sail to the other side of the eastern sea in only a few months.
The Txampay’awkx are rumored to being born in the sea, as they take to the water as the Omaticaya take to the trees and the Tultxayo take to the Pa’li. In fact it is true that all Txampay’awkx are born “in the sea”, as it is clan tradition to bear all young in the spiritually venerated tidal pools or, failing that in times of storm or high tide, in tubs of fresh sea water.
Their home is in a location that is known as Whispering Cliff, and is found at the end of a long river valley. This ancient erosion valley cuts through the cliffs that run along that portion of the eastern coast, dissecting the nearly hundred mile run into a northern and a southern section. On either side of the fertile and verdant valley are rolling hills and escarpments, the remnants of cliffs from the early river gorge, and these features gently give way to the slow grade of the ancient river valley. The sea cliffs against the ocean rise majestically up from the sea (at high tide) like a dark wall. The clan Ikran roost mainly on the northern run of these sea facing cliffs, while on the opposite side of the valley the natural holes in the cliff face are used for Na'vi residences and special storage grottoes. At the base of the valley, just where the river meets the sea, on a wide fertile valley formed by the alluvial deposits, the leaders of the clan reside, and this is also to location of the long houses of the clan (used for clan meetings and other social obligations).
The social structure of the Txampay’awkx is fairly rigid, and the people of this clan are well known as being particularly practical – to the point of cynicism and sometimes extreme pragmatism.
Females or males may lead the clan, as such a position is not considered to favor either sex, but family heads are invariably always male, and the clan naturally favors males in leadership roles. In any and all cases a Tsahik is always female, this has no variation, and in such times that a female Olo'eyktan takes her place as the clan leader it can be assumed that there shall be no lineage that shall follow that leader… as the leaders of the clan will not be able to mate. If such a female Olo'eyktan does take a mate, other than the Tsahik (which happens in some rare situations), she will likewise be expected to resign as Olo'eyktan. Tradition is very important to the Txampay’awkx and they rigidly hold to the notion that the Olo'eyktan must mate with the Tsahik.
Due to their hard existence, contending with a violent sea, and the dangerous plethora of creatures that live within those waves, members of the Txampay’awkx tend to be a simple, black & white perspective, hardened folk. They fight hard, they fight VERY well, and they have a cultural emphasis on the arts of the hunt and the arts of war.
Because their home is often buffeted by gale force winds, and they exclusively train to fly in such conditions (and use Ikran that have specifically adapted to those conditions), they are superior warriors over their own land. During times of clan conflict they usually can rely simply on their geography to afford them a degree of natural defense, and the fact that they are either exclusively mounted on Ikran, or on aquatic beasts that no other Na'vi mount. As a result of the obvious fact, that they practice in generally harsher atmospheric conditions, they are fierce and respectable aerial combatants in more stable skies.
Txampay’awkx regularly engage in single fighting, one on one bouts; usually unarmed and only to a point where one of the combatants surrenders or is knocked unconscious, often only to first blood (when the fight is armed), but sometimes to much more lethal levels. Sometimes this is done for fun, or to provide entertainment to the clan, as combat is considered beautiful and very much like artistic dance, but generally a fight is arranged by the clan to settle any disputes that cannot be resolved through verbal discussion.
The clan sees strength and endurance as qualities required to survive in their hard world, and weakness is seen as something that must be culled from the society, thus it is not uncommon for the weaker members of the society (or the lazy and the unmotivated) to die early.
Virtually all adult Na'vi of this clan bear battle scars on their legs, forearms, and torso. These scars come from a life spent training with bared blades, actual duels, and the dangerous nature of the life of the Pandoran seas. The Txampay’awkx have a general aversion to aiming blows for the head, also they religiously resist any attempts to sever the unifying tentacle that descends from the back of a Na’vi’s head, so few Txampay’awkx bear any scars on the neck or head.
Though hard and hearty the Txampay’awkx are also generally polite and accepting of visitors from other clans. There is usually an undercurrent of superiority, as most Txampay’awkx do see themselves as superior to other Na’vi clans, but this is only rarely spoken of directly, and it is often not even implied. They believe in fighting when it is time to fight, and not fighting other clans when it is time for peace. They generally don't go out of their way to look for a fight.
An occupation exclusive to the Txampay’awkx is that of Sea-Hunter, or the Tlqsaytan Makto (rider of the deep devil). A Na’vi of this clan must first complete Iknimaya and then Uniltaron and be recognized by the clan Olo'eyktan as a prospective Sea-Hunter.
After this the young warrior must complete Tlqnimaya, a journey that is steeped in ritual and must be accomplished without aide from any other. Tlqnimaya begins at the clan, where the prospective Sea-Hunter must be spiritually purified by the Tsahik, in preparation for death. Then he/she must swim out into the open sea, across a deep chasm, across almost a full six kilometers, and to a lagoon where the unpredictable and deadly immature Tlqsaytan live and hunt (hiding from the cannibalistic adults).
Three out of every four warriors that attempt this ritual are killed and devoured (only 1 out of 4 survives!!!). If a warrior can make tsaheylu with a Tlqsaytan, survive the first ride, and then survive the trip back to the shallower waters around Whispering Cliff he/she is recognized as one of the elite of the clan, a venerated Sea-Hunter.
For a Sea-hunter the hunt, and especially the arts of war, is not a part-time practice. A Sea-Hunter lives for the hunt and the next battle, the next kill, and though they may also practice other skills (leather work, beading, weaving) they never do so to the mastery of those skills. A Sea-Hunter must be a master of survival in the deadly eastern sea, a master of battle, and nothing else.
Out-clan Na'vi are never allowed to attempt the Tlqnimaya, primarily as the Txampay’awkx believes that no other clan could dare the challenge and survive, but also because they respect the spirit of the Tlqsaytan and they refuse to cheapen their bond with the deep devil.
The Txampay’awkx have a low opinion of the Sky People, as they still sing the songs of the war against the sky people, of the Toruk Makto, and of the time of the last great war. The Eastern Sea Clan lost many warriors in those battles 150 years ago, many young Txampay’awkx Na'vi died defending the Tree of Souls, and the clan has never forgiven the Sky People for being responsible for this time of death. Many consider the Sky People to be a natural enemy and look forward to any opportunity to test the warrior ways of the Txampay’awkx against the weapons of the Sky People. At best a Dream Walker can expect to receive a cool reception, and be often challenged to a duel. At worst, in the case of a Sky Person (not an Avatar), there can be an expectation of violent retaliation for nothing more than the presence.
Occupations:
Main Occupations (i.e. all Na'vi have to get trained in these):
- Hunter
- Warrior
Secondary Occupations:
- Healer
- Scout/Messenger (in the Txampay’awkx these roles are part of the same occupation, as a scout is always used as a messenger, due to their knowledge of the lands beyond the eastern sea)
- Crafter (weaver, leather worker, wood worker – note that crafters generally do not overly decorate their products, crafting is a practical skill and generally not artistic)
- Artisan (a specialist in some form of crafting – this is an artistic focus on crafting and though still creating practical items the amount of time that goes into a single piece is deemed something of a waste within this clan)
- Singer/Historian/Storyteller (within the Txampay’awkx these professions are always one and the same )
- Sailor/Trader (the Txampay’awkx generally do not send traders by Ikran, and Tlqsaytan Makto never serve as traders, thus the sailing arts and the trade arts are ever conjoined in this clan)
- Shipwright (specializes in kayak, canoe, long ship construction)
- Harvester (specializes in harvesting the few benign animal species, and most plant species, from the eastern sea floor)
- Sea-Hunter